Games like screeps
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This way of compartmentalizing requests proved to be quite useful in some cases, giving the convenience of “throw it all in a box” while still allowing me to specify which creeps do what. At early levels, the hatchery puts requests into that group, but at RCL4+, the hatchery gets its own dedicated attendant (the queen) and its own request group. For example, each colony has a request group which suppliers attend to. TransportRequestGroups (which existed in my old AI, but which I cleaned up in the Overlord Overload rewrite) act as a “box” to group prioritized resource requests. Finally, in Part 3, I’ll give a detailed explanation of how my new logistics system works.In Part 2, I present a generalization of the “creep routing problem”, discuss why finding an exact solution is infeasible and motivate my approach in finding an approximate solution to the problem.
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Logistics – the problem of efficiently transporting resources – is one of the most interesting and deepest problems in Screeps.